Here it is, the wee hours before my final. I’ve done quite a bit of work this week trying my best to animate as much as I can for my revamped first shot and my fourth shot. I have to say, I’m tired but I definitely feel like I’ve improved so much over the past couple months and I believe it shows in these shots. I’ve definitely also feel like I’ve been getting a better grasp on lighting in Maya as well. This past week has been filled with long nights and pestering people both in my class and those that have graduated to take a look at my shots and critique them so that I can push as far and as fast as I can. Anyways, I won’t draw this out any longer than it needs to be. Here are the final rendered versions of my revamped first shot and my last shot.

Shot 01 “Dr. Harleen” Final

Shot 04 “Serious Detective Work” Final

Now I gotta put all my shots together into a nice reel for my final class. No worries, this isn’t the final post by a long shot, I still have a short film to finish!


Lighting Update

Just wanted to post up a very quick update on how my most recent shot is going. Not much else to really say, just gotta keep working at it.

On a completely unrelated note, I also baked my last batch of Brownie Cookies for Dead Day today. Kind of a bitter sweet moment (no pun intended), been doing that for the last several years, its been a fun little thing to do and give back to my club.

One Last Shot

Between Raquel and I, we were able to come up with an idea for my last shot and I’m rather happy with the idea. Using the dialogue from the Teddy Bear Psychiatrist idea, I am going to make it about a detective/Sherlock like character investigating a scene and talking to his partner who doesn’t seem to grasp the seriousness of the situation off screen. I’ll be working hard and fast on this shot as I only have a week to do it, but I’m treating it as practice for pumping out animation shots as fast and as best as I can. I modified Malcolm already to prep for the shot. For simplicity’s sake I am going to name the character “Sherlock”.



I have to say I really like the hat I made for him….

Anyways! Wish me luck!!!

Fire it Up

Okay, so kind of in crunch time right now.

I’m still working on my first shot and I’m trying to come up with an idea for my fourth and final shot. I’m not too happy with the ideas I’ve had though. I’m pleased with the dialogue choices that I’ve picked out but….the problem I’m having is that I feel like I’ve been doing too many shots where there isn’t really a serious tone to them at all. That and I’ve been forcing myself this time to make a shot where it is strictly only one character. I have far too many shots now where there are two characters in the shot and personally its making my reel feel weird. I was able to draw up two options of what I might want to do for this last shot. One is a Teddy bear psychiatrist and the other is someone who has a floating head and sneezes it off of his body. Silly little ideas but I thought they might be fun.

Teddy Bear Psychiatrist 

Floating Head

As for my first shot, I’m still working on it putting as much time as I can into it. Here is the most recent version.

Not entirely sure why the camera moves, wasn’t supposed to do that. I must have accidentally keyed it to move at some point.

BFA Gallery


Tonight is the night that the BFA Gallery opens up! I gotta say, its pretty insane seeing my work up on the walls of this gallery, I remember thinking that BFA was so far away and here I am at the very end of it. Its kind of scary actually. But! I have to say I’m quite happy with the pieces that I submitted for the Gallery. I finally completed my third shot (I had to go in and paint over some frames since the geometry broke in certain places) as well as finished editing together the first sequence of our short “Failed to Send” (which had a last minute name change and is now under the name “Capsule Catastrophe”). Here are said pieces!

Shot 03 “There’s So Many Layers” Final

“Capsule Catastrophe” First Sequence

I’m very proud of my team and everyone that is helping out on this short. Seeing the short and how far its come has been such a rewarding experience. If you’re reading this and you were part of the team, thank you so, so much for donating your time to help us put this short together.

I actually also had a print that I submitted to the gallery but unfortunately there wasn’t enough space for it so it was cut. I would also like to take the time to credit Jon Mandel for designing the characters for our short (he wasn’t credited on the prints that made it into the gallery).


There’s still much work in this last month, have to finish my new first shot and start and finish another shot…wooo this is gonna be rough but I know I can do it.

Establishing Failed to Send

So I’ve been kicking the idea around for a while now but I haven’t really sat down and done it, until now. You see, we’ve known Failed to Send’s story and setting so we’ve been familiar with the world and what our two characters are doing. However, after showing the short to a few choice people, I came to the realization that our short needs an establishing shot so that we can quickly set up our world and what our two guys are doing. So, after spending the day in Photoshop, After Effects, and several bad delivery service puns later, I’ve come up with a look and feel of the outside world for Failed to Send. Its kind of a swirling void looking world (rather bleak if I do say so myself) with these floating islands with structures on top of them. I chose a void look because I felt that this both helped the audience understand that this was a very different world as well as showing the monotony of these guys’ lives.

Here’s our Void:

From the Ashes of Maya

Okay, so over the past week I’ve been attempting to go back and fix up my first shot, you know the one with the two old women in it talking about how you can’t kill people you don’t like? I decided to revisit it since I decided that I could probably improve it to a certain extent with some better acting choices for the characters. Problems started to occur when I first opened the scene, Female Malcolm’s head wasn’t animating according to the keys that I gave her, I had to reference the character and create a new reference of her just to get rid of the problem. Then, it would appear that there was a problem with one of the assets that I told Maya to get rid of and it was a background task as well, meaning that its been going on for a while and no matter what I did it would crash Maya over and over again. SO! I have started the scene completely from ground zero. Got rid of all the characters and made my own assets. This time however I decided that it would be for the best to not use Female Malcolm. So I changed up the intent of the scene as well and came up with a geeky idea that Mery would be Batgirl and Malcolm would be Joker. Same dialogue, but only cut down to only the first part of the dialogue. For the scene I figured that Batgirl would be at Arkham Asylum telling Joker off, once again.



The Joker


However, halfway through blocking out the movements and taking reference, I realized that I didn’t really have an action that I could have Mery Batgirl do that felt right in the context of the situation. So I decided that instead of Mery as Batgirl, I decided that it should be Mery as Dr. Harleen Quinzel (before she becomes Harley Quin).

Dr. Harleen Quinzel 


This allowed me to open up and think about what she could be doing as a doctor in the asylum. I ended up with this as my rough blocking.

I’m really looking forward to working on this shot, I can’t wait to continue working on this and taking it to final, this time hopefully with no problems.

….Knock on wood.

Failed to Send Update

Sorry its been a while, lately its been a lot of just tweaking my shots and trying to make sure things are okay for Failed to Send. I’ve mostly been focusing trying to get my portfolio shots underway to be honest but this week I’ve been setting aside time to do some animations and asset building. The biggest thing I guess is that I have made the tube appearing asset its own thing for Flash, that way we can just drop it in when we need to in the shots. Originally we were going to do that in post, but looking back at that decision now, I’m not entirely sure what we were thinking, that would have just been such an unnecessary step in the process.

Okay, maybe that’s not entirely the biggest thing, I’ve also been doing a lot of animation for the short recently as well, here’s a couple shots that I completed.

The Tornado

Its been a little while, animation has been getting underway, I’ve been busy making assets for the short. Though (and I think this is the biggest leap), the biggest thing for me has been developing the tornado/cyclone asset that we will need for our character, “Boofy”. Here is said asset:

The key thing for this was that we needed an asset so that animation could go as quickly as possible for the shots where the tornado is involved. And because the asset would have to move eventually and would not be a static up and down formation, I had to divide each section of the tornado so that we could take each part and animate them or tween them separately to fit what we needed it to do.

Overall the short is moving along slowly, but we are getting what we need done.