BFA Gallery

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Tonight is the night that the BFA Gallery opens up! I gotta say, its pretty insane seeing my work up on the walls of this gallery, I remember thinking that BFA was so far away and here I am at the very end of it. Its kind of scary actually. But! I have to say I’m quite happy with the pieces that I submitted for the Gallery. I finally completed my third shot (I had to go in and paint over some frames since the geometry broke in certain places) as well as finished editing together the first sequence of our short “Failed to Send” (which had a last minute name change and is now under the name “Capsule Catastrophe”). Here are said pieces!

Shot 03 “There’s So Many Layers” Final

“Capsule Catastrophe” First Sequence

I’m very proud of my team and everyone that is helping out on this short. Seeing the short and how far its come has been such a rewarding experience. If you’re reading this and you were part of the team, thank you so, so much for donating your time to help us put this short together.

I actually also had a print that I submitted to the gallery but unfortunately there wasn’t enough space for it so it was cut. I would also like to take the time to credit Jon Mandel for designing the characters for our short (he wasn’t credited on the prints that made it into the gallery).

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There’s still much work in this last month, have to finish my new first shot and start and finish another shot…wooo this is gonna be rough but I know I can do it.

Establishing Failed to Send

So I’ve been kicking the idea around for a while now but I haven’t really sat down and done it, until now. You see, we’ve known Failed to Send’s story and setting so we’ve been familiar with the world and what our two characters are doing. However, after showing the short to a few choice people, I came to the realization that our short needs an establishing shot so that we can quickly set up our world and what our two guys are doing. So, after spending the day in Photoshop,¬†After Effects, and several bad delivery service puns later, I’ve come up with a look and feel of the outside world for Failed to Send. Its kind of a swirling void looking world (rather bleak if I do say so myself) with these floating islands with structures on top of them. I chose a void look because I felt that this both helped the audience understand that this was a very different world as well as showing the monotony of these guys’ lives.

Here’s our Void:

Failed to Send Update

Sorry its been a while, lately its been a lot of just tweaking my shots and trying to make sure things are okay for Failed to Send. I’ve mostly been focusing trying to get my portfolio shots underway to be honest but this week I’ve been setting aside time to do some animations and asset building. The biggest thing I guess is that I have made the tube appearing asset its own thing for Flash, that way we can just drop it in when we need to in the shots. Originally we were going to do that in post, but looking back at that decision now, I’m not entirely sure what we were thinking, that would have just been such an unnecessary step in the process.

Okay, maybe that’s not entirely the biggest thing, I’ve also been doing a lot of animation for the short recently as well, here’s a couple shots that I completed.

The Tornado

Its been a little while, animation has been getting underway, I’ve been busy making assets for the short. Though (and I think this is the biggest leap), the biggest thing for me has been developing the tornado/cyclone asset that we will need for our character, “Boofy”. Here is said asset:

The key thing for this was that we needed an asset so that animation could go as quickly as possible for the shots where the tornado is involved. And because the asset would have to move eventually and would not be a static up and down formation, I had to divide each section of the tornado so that we could take each part and animate them or tween them separately to fit what we needed it to do.

Overall the short is moving along slowly, but we are getting what we need done.

First Work Day

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Well, its our first work day! I have to say I’m rather excited for this! We got everyone together in the art building in room 243 and gave everyone an overview of the short and what we would be attempting to accomplish in the next several months. I am happy to say that I am very proud of the crew that we managed to gather up, small as it might be. I was able to grab Ben Morgan and Charlie Ly as animators onto our short as well as Nicolle Castro as a temp animator. Originally I was going to have one more person to help us animate but unfortunately he couldn’t commit to the project after getting a separate contract from another company. However! The team that we have I am certain we will be able to pump out some good work. After the introductions, I assigned everyone shots to do and then we went on our way to work. Jon Mandel helped out by going around making sure that everyone was drawing the characters on model and helping out with critiquing animation. I also printed out several character sheets for our animators so that they could have a physical copy out in front of them while they were animating.

A pretty good first work day if I do say so myself!

Failed to Send Assets

So over the last couple days, I’ve been in the BFA lab coming up with color designs for our short and finalizing any other kind of asset that we may need, namely the capsules, the look of the large capsule dispenser, and how the tubes vanish. For color designs, I set out to look at colors that phones actually use for sender and receiver text messages. The colors available ended up being, a pale yellow, a light blue, green, and grey. From these colors I went to try to come up with a color that would work best for our outgoing pipes.

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In the end we decided that we would go for the yellow pipe as the final color choice for our outgoing pipes. Also, here is how our pipes will be vanishing out of sight.

Also, because one of our shots was getting closer to being started that had the chair in it, I figured that I needed to also come up with the look for the chair as well as how the chair should look and operate.

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We decided that we would go for the look of the top middle chair, with the green line going round the bottom of it.

And finally, I drew up how I wanted our large capsule dispensing tube to look like. For this design, I really tried to go for very angular shapes as well as go for a color that is the opposite of that of the outgoing tubes. That way we could still kind of get an idea that one tube brings the capsules in, the other sends them out.

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Thus concludes a majority of the designs that we will need for our short.

 

Find Me a Hearty Crew

So I’ve been going around trying to recruit as many people as I can to help us animate our short film. Unfortunately, this semester is pretty busy for everyone in the major, so finding people that have enough time to donate to work on the film was a little tricky. I recruited a good amount through Facebook, and then Mikey and I came up with an open letter to all students in the department. Through this I was able to recruit animators: Charlie Ly, Benjamin Morgan, Michael Sardi (Cogswell), and Nicolle Castro. I also made time to go drop by and speak to the students in the Ani 114 and 115 classes. I’m hoping I’ll hear back from at least some of them, but it would appear that we are in relatively good shape for our short for now. Then again any kind of help is good help.